
The workshop is an introductory interactive lecture into the world of graphic programming. We will be talking first about a GPU, and it's strength, recently a popular topic due to AI breakthroughs in its original application. We will explain what exactly a shader is and how exactly does it work, and then we will move on to show some elegant ways of rendering 2D and 3D shapes with pure mathematical functions. The workshop is meant to inspire and to give a well-grounded understanding of how do we go from pure concept to actual pixels on the display, and their colors.
- Innovation design
- Software Development



